This here is going to be a general progression guide for forge enhancements. It will also state the improvements a certain forge enhancement may provide. For a guide for reputation, refer to the Blacksmithing Reputation section.
With thanks to this guide created by the following people:
- Shuga (Red Sugar)
- Amber (apo11y0n)
- Detective&Writer Koala
Base Weapon Forge Enhancement
Pretty much useless once you have obtained future weapon forge enhancements.
Level | STR | INT | DEX | WIS | END | LUK | Gold |
---|---|---|---|---|---|---|---|
100 | 50 | 50 | - | - | - | 100 | 20,000 Gold |
90 | 45 | 45 | - | - | - | 90 | 18,000 Gold |
80 | 40 | 40 | - | - | - | 80 | 16,000 Gold |
70 | 35 | 35 | - | - | - | 69 | 14,000 Gold |
60 | 30 | 30 | - | - | - | 59 | 12,000 Gold |
50 | 24 | 24 | - | - | - | 49 | 10,000 Gold |
40 | 20 | 20 | - | - | - | 40 | 8,000 Gold |
30 | 15 | 15 | - | - | - | 29 | 6,000 Gold |
Requirements
- Requires the completion of the "Escherion" quest.
- Must be Level 30.
- Requires Rank 4 Blacksmithing.
- 1st Lord of Chaos Helm from /escherion.
- Chaos Dragonlord Helm from /stalagbite.
- Chaos Shogun Helmet from /kitsune.
- Wolfwing Mask from /wolfwing.
Base Cape Forge Enhancement
Used as an alternative to the normal luck enhancement for certain scenarios and classes. No special abilities.
Level | STR | INT | DEX | WIS | END | LUK | Gold |
---|---|---|---|---|---|---|---|
100 | 30 | 30 | - | - | - | 61 | 20,000 Gold |
90 | 27 | 27 | - | - | - | 55 | 18,000 Gold |
80 | 24 | 24 | - | - | - | 48 | 16,000 Gold |
70 | 21 | 21 | - | - | - | 42 | 14,000 Gold |
60 | 18 | 18 | - | - | - | 36 | 12,000 Gold |
50 | 15 | 15 | - | - | - | 30 | 10,000 Gold |
40 | 12 | 12 | - | - | - | 24 | 8,000 Gold |
30 | 9 | 9 | - | - | - | 18 | 6,000 Gold |
Requirements
- Must have completed the "Defeat Kitsune" quest. (Second Chaos Lord.)
- Must be level 30.
- Requires Rank 4 Blacksmithing.
- Prismatic Celestial Wings from /lostruinswar.
- Broken Wings from /lostruins.
- Shadow's Wings from /infernalspire.
- Wings of Destruction from /infernalspire.
Base Helmet Forge Enhancement
Used as an alternative to the normal luck enhancement for certain scenarios and classes. No special abilities.
Level | STR | INT | DEX | WIS | END | LUK | Gold |
---|---|---|---|---|---|---|---|
100 | 38 | 38 | - | - | - | 76 | 60,000 Gold |
90 | 34 | 34 | - | - | - | 68 | 48,000 Gold |
80 | 30 | 30 | - | - | - | 60 | 36,000 Gold |
70 | 26 | 26 | - | - | - | 53 | 28,000 Gold |
60 | 23 | 23 | - | - | - | 46 | 20,000 Gold |
50 | 19 | 19 | - | - | - | 38 | 16,000 Gold |
40 | 15 | 15 | - | - | - | 31 | 12,000 Gold |
70 | 12 | 12 | - | - | - | 23 | 8,000 Gold |
Requirements
- Must be Level 30.
- Requires Rank 4 Blacksmithing.
- 1st Lord of Chaos Staff from /escherion.
- Chaos Dragonlord Axe from /stalagbite.
- Hanzamune Dragon Koi Blade from /kitsune.
- [Wrath of the Werepyre] from /wolfwing.
Once you have finished with the above three base forge enhancements you can unlock the rest of the enhancements. They can be completed in any order as long as you meet the requirements, whereas helmet and cape enhancements need to be done so in order.
The recommended progression is Early Weapons -> Helms -> Capes -> Endgame Weapons
Lacerate
Special skill on second skill:
- 100% chance to activate on the second skill (2 second cooldown).
- Deals 80% Physical Damage.
- Always hits and crits.
- Applies Laceration to the target for 15 seconds:
- -10% Dodge
- -10% Hit Chance
- -10% Haste
Level | STR | INT | DEX | WIS | END | LUK | Cost |
---|---|---|---|---|---|---|---|
100 | 50 | 50 | - | - | - | 100 | 150,000 Gold |
90 | 45 | 45 | - | - | - | 90 | 120,000 Gold |
80 | 40 | 40 | - | - | - | 80 | 90,000 Gold |
70 | 35 | 35 | - | - | - | 69 | 70,000 Gold |
60 | 30 | 30 | - | - | - | 59 | 50,000 Gold |
50 | 24 | 24 | - | - | - | 49 | 30,000 Gold |
40 | 20 | 20 | - | - | - | 40 | 20,000 Gold |
Requirements
- Must have completed the "Hit Job" quest.
- Must be Level 40.
- Requires Rank 5 Blacksmithing.
- Undead Plague Spear by defeating Big Jack Sprat at /graveyard.
- Kuro's Wrath by merging it at /river.
- Massive Horc Cleaver from /warhorc by doing the quest associated with it.
- Sword in the Stone at /greenguardeast by doing the quest for it.
- Grab the Black Knight Orb from /greenguardwest by doing the knight's quests.
- The Forest Axe from /greenguardwest, completing the "Warm MILK" quest for it.
Requires the skill to target an enemy to activate, whether it debuffs or is a damaging skill. It can only hit 1 target at a time and will always hit the current enemy selected, even if the skill hits multiple targets.
It is often used as a means for utility/support in boss fights that have high dodge chance, also additionally for providing some extra dodge for the user. It is also a great early recommendation for chrono/calendar classes.
Smite
Special skill on fifth skill:
- 100% chance to activate on the fifth skill (15 second cooldown).
- Deals 500% Hybrid Damag
Level | STR | INT | DEX | WIS | END | LUK | Cost |
---|---|---|---|---|---|---|---|
100 | 50 | 50 | - | - | - | 100 | 150,000 Gold |
90 | 45 | 45 | - | - | - | 90 | 120,000 Gold |
80 | 40 | 40 | - | - | - | 80 | 90,000 Gold |
70 | 35 | 35 | - | - | - | 69 | 70,000 Gold |
60 | 30 | 30 | - | - | - | 59 | 50,000 Gold |
Requirements
- Must have completed the'"Star Light, Star Bright" quest.
- Must be Level 60.
- Requires Rank 6 Blacksmithing.
- Death's Power from /shadowattack.
- Chaotic Power from any chaos lord.
- Go to /escherion for ease
- Empowered Essence dropped by enemies in /shadowrealmpast.
- Gem Power dropped by the Ultra Battle Gem in /undergroundlabb.
- Create the Power Tonic through the /alchemy fehu merge.
Requires the skill to target an enemy to activate, whether it debuffs or is a damaging skill. It can only hit 1 target at a time and will always hit the current enemy selected, even if the skill hits multiple targets.
Provides some decent DPS and synergizes well with classes that have a similar cooldown on their 5th skill to 15 seconds. It also works with classes that have 5th skills with intervals of 5 or 3.
Praxis
Special skill on second skill:
- 100% chance to activate on the second skill (4 second cooldown).
- Deals 70% Hybrid Damage, increasing +10% on each successive hit to the same target.
- Applies Spinning Dragon to the target for 2 seconds, reducing the next hit they do to 0.
- Applies Praxis to the target for 8 seconds:
- -5% Dodge
- Praxis prevents Spinning Dragon from applying.
Level | STR | INT | DEX | WIS | END | LUK | Cost |
---|---|---|---|---|---|---|---|
100 | 50 | 50 | - | - | - | 100 | 150,000 Gold |
90 | 45 | 45 | - | - | - | 90 | 120,000 Gold |
80 | 40 | 40 | - | - | - | 80 | 90,000 Gold |
70 | 35 | 35 | - | - | - | 69 | 70,000 Gold |
60 | 30 | 30 | - | - | - | 60 | 50,000 Gold |
Requirements
- Must have completed the "Defeat Jaaku!" quest.
- Must be Level 60.
- Requires Rank 6 Blacksmithing.
- Dragon Soul Shinob Armour from /shadowfortress.
- Imperial Chunin Clone from /dragonkoiz.
- Dragon Rogue from /ectocave.
- Hashashin Armour from /yulgar shop.
- Thief of hours armour from /timespace. Requires Rank 10 Span Reputation.
- Complete the "Embracing Darkness quest from /darkally for 3x Yami.
Requires the skill to target an enemy to activate, whether it debuffs or is a damaging skill. It can only hit 1 target at a time and will always hit the current enemy selected, even if the skill hits multiple targets.
The two main uses for praxis are:
- Long fights for infinitely scaling damage
- Spinning Dragon as a "parry" for enemy attacks.
This basically means that praxis is used on classes that do not have a lot of dps outright so they can speed up long fights. It also holds some niche situations where the spinning dragon mechanic is desired.
Now we've finished the early weapon enhancements, and can begin doing the helmet enhancements.
Vim, Ether
Special passive trait:
- -33% Mana Consumption
Level | STR | INT | DEX | WIS | END | LUK | Cost |
---|---|---|---|---|---|---|---|
100 | 15 | - | 198 | - | -137 | 76 | 300,000 Gold |
90 | 14 | - | 177 | - | -122 | 68 | 200,000 Gold |
80 | 12 | - | 156 | - | -108 | 60 | 100,000 Gold |
70 | 11 | - | 137 | - | -94 | 53 | 70,000 Gold |
Requirements
- Must be Level 70.
- Requires Rank 7 Blacksmithing.
- Must have Rogue Rank 10 in your inventory.
- Ethereal Essence from /towerofdoom9 x250.
Beneficial pick for dodge-based classes, and includes physical classes that may run into mana problems. It also provides a small amount of haste.
Examen, Ether
Special passive trait:
- -33% Mana Consumption
Level | STR | INT | DEX | WIS | END | LUK | Cost |
---|---|---|---|---|---|---|---|
100 | - | 15 | - | 198 | -137 | 76 | 300,000 Gold |
90 | - | 14 | - | 177 | -122 | 68 | 200,000 Gold |
80 | - | 12 | - | 156 | -108 | 60 | 100,000 Gold |
70 | - | 11 | - | 137 | -94 | 53 | 70,000 Gold |
Requirements
- Must have completed the previous quest.
- Must be Level 70.
- Requires Rank 7 Blacksmithing.
- Must have Healer Rank 10 in your inventory.
- Ethereal Essence from /towerofdoom9 x250.
Beneficial pick for dodge-based caster classes, including caster classes that may run into mana problems. It also provides a small amount of crit chance.
Anima, Clairvoyance
Special passive trait:
- +10% Hit Chance
Level | STR | INT | DEX | WIS | END | LUK | Cost |
---|---|---|---|---|---|---|---|
100 | 204 | 24 | 36 | 24 | -136 | - | 300,000 Gold |
90 | 182 | 22 | 33 | 22 | -122 | - | 200,000 Gold |
80 | 161 | 19 | 29 | 19 | -108 | - | 100,000 Gold |
70 | 141 | 17 | 25 | 17 | -94 | - | 70,000 Gold |
Requirements
- Must have completed the previous quest.
- Must be Level 70.
- Requires Rank 7 Blacksmithing.
- Must have Warrior Rank 10 in your inventory.
- Ethereal Essence from /towerofdoom9 x650.
Great pick for strength based classes for damage, also providing a small amount of crit chance.
Pneuma, Clairvoyance
Special passive trait:
- +10% Hit Chance
Level | STR | INT | DEX | WIS | END | LUK | Cost |
---|---|---|---|---|---|---|---|
100 | 37 | 179 | 36 | 36 | -136 | - | 300,000 Gold |
90 | 33 | 160 | 33 | 33 | -122 | - | 200,000 Gold |
80 | 30 | 145 | 30 | 30 | -111 | - | 100,000 Gold |
70 | 25 | 124 | 25 | 25 | -94 | - | 70,000 Gold |
Requirements
- Must have completed the previous quest.
- Must be Level 70.
- Requires Rank 7 Blacksmithing.
- Must have Mage Rank 10 in your inventory.
- Ethereal Essence from /towerofdoom9 x650.
Great pick for intellect based classes for damage, also providing a small amount of haste.
Now with the helmet enhancements finished we can move to the cape enhancements.
Absolution
Special passive trait:
- +50% Healing Boost
- -20% Physical Boost
Level | STR | INT | DEX | WIS | END | LUK | Cost |
---|---|---|---|---|---|---|---|
100 | 30 | 30 | - | - | - | 61 | 300,000 Gold |
90 | 27 | 27 | - | - | - | 55 | 200,000 Gold |
Requirements
- Must be Level 90.
- Requires Rank 9 Blacksmithing.
- Ascended Paladin Sword from /therift merge.
- Ascended Paladin from /therift merge.
Recommended in scenarios where you need to do extra healing, sometimes you may lack boosted weapons, have lower levels, or the class itself does weak heals.
Vainglory
Special passive trait:
- +15% Damage Boost
- -50% Healing Intake
Level | STR | INT | DEX | WIS | END | LUK | Cost |
---|---|---|---|---|---|---|---|
100 | 30 | 30 | - | - | - | 61 | 300,000 Gold |
90 | 27 | 27 | - | - | - | 55 | 200,000 Gold |
Requirements
- Must have completed the previous quest.
- Must be Level 90.
- Requires Rank 9 Blacksmithing.
- Read Armour of Awe for how to obtain these items.
- Pauldron Relic
- Breastplate Relic
- Vambrace Relic
- Gauntlet Relic
- Greaves Relic
Most classes can sustain themselves despite the healing penalty so it is mostly a common pick on everything. However, on certain bosses like nightbane or darkon who also reduce healing, the healing penalty from vainglory can cause you to start being damaged from heals. Using this enhancement with soul cleave/harbinger will allow you to have 0% healing intake.
Avarice
Special passive trait:
- +10% Haste
- -35% Damage Resistance
Level | STR | INT | DEX | WIS | END | LUK | Cost |
---|---|---|---|---|---|---|---|
100 | 30 | 30 | - | - | - | 61 | 300,000 Gold |
90 | 27 | 27 | - | - | - | 55 | 200,000 Gold |
Requirements
- Must have completed the previous quest.
- Must be Level 90.
- Requires Rank 9 Blacksmithing.
- Indulgence x50
- Penance x50
Haste can improve the performance of classes that can't reach max haste alone. This can be beneficial for classes like LR which require this for optimal farming.
Penitence
Special passive trait:
- +25% Damage Resistance
- -25% DoT Boost
Level | STR | INT | DEX | WIS | END | LUK | Cost |
---|---|---|---|---|---|---|---|
100 | 30 | 30 | - | - | - | 61 | 300,000 Gold |
90 | 27 | 27 | - | - | - | 55 | 200,000 Gold |
Requirements
- Must have completed the previous quest.
- Must be Level 90.
- Requires Rank 9 Blacksmithing.
- Night Mare Scythe from /yulgar quest.
- Sapphire Orb x100 from /frozenlair.
- Boreal Cavalier Bardiche from /icewing.
- Void Scale from /underlair.
Most bosses on this list are not easy to solo or impossible if you do not have the correct classes so get a group. This cape has almost no downsides as very little classes are effected by the DoT reduction.
Lament
Special passive trait:
- +20% Critical Chance
- -5% Haste
Level | STR | INT | DEX | WIS | END | LUK | Cost |
---|---|---|---|---|---|---|---|
100 | 30 | 30 | - | - | - | 61 | 300,000 Gold |
90 | 27 | 27 | - | - | - | 55 | 200,000 Gold |
Requirements
- Must have completed the previous quest.
- Must be Level 90.
- Requires Rank 9 Blacksmithing.
- Doom Heart from [/sepulchurebattle](Sepulchure Battle).
- Heart of the Sun from /thirdspell.
- Flame Heart from /ashfallcamp.
- Bloodless Heart from /sloth.
It will benefit the class if the class has a low crit chance and doesn't suffer from the haste reduction.
Now with the completion of the cape enhancements you can start the endgame weapon forge enhancements. These are usually a lot more difficult, often have a large number of prerequisites or a long grind.
Hero's Valiance
Special skill on auto attack:
- 100% chance to activate on auto attack (20 second cooldown).
- Applies Valiance to yourself for 20 seconds:
- x1.3 Strength
- x1.3 Intellect
- x1.3 Dexterity
- x1.3 Wisdom
- x1.3 Endurance
- x1.1 Luck
Level | STR | INT | DEX | WIS | END | LUK | Cost |
---|---|---|---|---|---|---|---|
100 | 50 | 50 | - | - | - | 100 | 150,000 Gold |
Requirements
- Must have completed the 'The Final Challenge' quest.
- Must be Level 100.
- Requires Rank 10 Blacksmithing.
- Fire Champion's Armor.
- Dragon of Time (Class).
- Drakath the Eternal.
- Eternity Blade.
- Gravelyn's DoomFire Token.
- ArchPaladin Armor.
Requires the skill to target an enemy to activate, whether it debuffs or is a damaging skill. It can only hit 1 target at a time and will always hit the current enemy selected, even if the skill hits multiple targets.
This is pretty much the generalist enhancement and can fit on all classes. This may be the best pick for some classes but generally the specialised enhancements may be superior on others.
Elysium
Special skill on third skill:
- 100% chance to activate on third skill (no cooldown).
- Deals 500 - 2250% Magic Damage to up to 2 targets, increasing the lower your mana is.
- Cannot crit.
- Applies a stack of Elysian to yourself for every target struck, stacks to 3 and lasts 8 seconds:
- Gain a small but rapid HoT that increases with stacks of Elysian. Other effects do not stack.
- Gain 4 mana per second.
- +10% Damage Boost
Level | STR | INT | DEX | WIS | END | LUK | Cost |
---|---|---|---|---|---|---|---|
100 | - | 100 | - | 40 | 20 | 40 | 150,000 Gold |
Requirements
- Must have completed the Awescended questline.
- Must be Level 100.
- Requires Rank 10 Blacksmithing.
- Bones from the Void Realm - Requires 750 Void aura total, 15 dailies.
- Blademaster Sword Scroll from /darkally. Helps to have Rank 10 Blademaster or Swordmaster.
- Archfiend Essence Fragment from Oblivion's Quests.
- The Divine Will from /celestialpast. Killing Azalith takes a decent group so good luck. I will probably write some basic guide for this.
Requires the skill to target an enemy to activate, whether it debuffs or is a damaging skill. It can only hit 2 target at a time and will always hit the current enemy selected, and an extra one if you hit multi target.
Since it is multi-target, it can be used on certain farming classes. Since it provides certain buffs on the user, it can be used on classes that have mana issues like shaman and improve their performance significantly.
Arcana's Concerto
Special skill on auto attack:
- 50% chance to activate on auto attack (no cooldown).
- Deals 50% Hybrid Damage.
- Applies a stack of Arcana’s Concerto to the target, stacks to 11 and lasts 22 seconds:
- -2% Physical Resistance
- -2% Magical Resistance
Level | STR | INT | DEX | WIS | END | LUK | Cost |
---|---|---|---|---|---|---|---|
100 | 50 | 50 | - | - | - | 100 | 150,000 Gold |
Requirements
- Must have completed the 'Darkon, the Conductor' quest.
- Must be Level 100.
- Requires Rank 10 Blacksmithing.
- Darkon's Debris 2 (Reconstructed)
- Prince Darkon's Poleaxe
- King Drago Insignia from Astravia Ultras.
- Darkon Insignia from Astravia Ultras.
This will trigger whether the skill does/doesn't do any damage. Seen as a support enhancement as it is basically awe blast but good (they both stack). Great for classes with fast auto attacks for extra DPS, for example against Void bosses.
Ravenous
Special skill on auto attack:
- 100% chance to activate on auto attack (10 second cooldown).
- Deals 75% Hybrid Damage.
- Recovers 15 mana.
- Applies Ravenous to the target for 10 seconds:
- -5% Haste
- -5% Crit Chance
- -5% Dodge
- -5% Damage Boost
- Applies Execute to yourself for 10 seconds:
- +5% Haste
- +5% Crit Chance
- +5% Dodge
- +5% Damage Boost
- Skills deal 0.9% bonus damage for each 1% of the target's missing HP. (This includes normal heals, but not HoT effects.)
Level | STR | INT | DEX | WIS | END | LUK | Cost |
---|---|---|---|---|---|---|---|
100 | 50 | 50 | - | - | - | 100 | 150,000 Gold |
Requirements
- Must have completed the 'The Fiend Shard's Finale' quest.
- Must be Level 100.
- Gluttonous Maw x1
Gives bonus damage for each 1% of the missing HP from the target, effecting normal heals but not HoTs. Seen as a better valiance in some cases due to its spread out boosts and higher damage in longer fights.
Dauntless
Special skill on second skill:
- 100% chance to activate on the second skill (3 second cooldown).
- Deals 190 - 570% Physical Damage, increasing the lower your health is.
- Lifesteals based on damage dealt.
- Always hits and crits.
- Applies Dauntless to yourself for 12 seconds:
- +15% Crit Chance
- +25% Haste
- -50% Mana Consumption
- Applies Decay, Cannot Heal to yourself for 6 seconds.
Level | STR | INT | DEX | WIS | END | LUK | Cost |
---|---|---|---|---|---|---|---|
100 | 88 | - | 26 | - | 86 | - | 150,000 Gold |
Requirements
- Must have completed the 'Build Malgor's Armor Set' quest.
- Must be Level 100.
- Requires Rank 10 Blacksmithing.
- Infernal Flame Pyromancer
- Malgor's ShadowFlame Blade
- Malgor the ShadowLord
- ShadowLord's Helm
- Malgor Insignia from Ultra Malgor.
- Avatar Tyndarius Insignia from Ultra Tyndarius.
Powerful enhancement that can make a lot of classes relevant and others even more powerful. Due to its buffs, it has great synergy with classes that deal self-damage and mostly physical skills. Even without it, due to its haste and crit chance allows it to improve a class in solo situations.
The enhancements below are going to be seen as optional and aren't really required, they're nice to have in niche scenarios though.
Acheron
Special skill on third skill:
- 100% chance to activate on third skill (no cooldown).
- Deals 80% Magic Damage to up to 2 targets.
- Always hits and crits.
- Applies a stack of Stygian to yourself for every target struck, stacks to 30 and lasts 6 seconds:
- Gain a rapid DoT based on max health that increases with stacks of Stygian. Other effects do not stack.
- Stygian prevents Arcane Shield and Safeguard from applying.
- +30% Damage Boost
- +30% Hit Chance
Level | STR | INT | DEX | WIS | END | LUK | Cost |
---|---|---|---|---|---|---|---|
100 | - | 100 | - | - | - | 100 | 150,000 Gold |
90 | - | 90 | - | - | - | 90 | 120,000 Gold |
80 | - | 80 | - | - | - | 80 | 90,000 Gold |
Requirements
- Must have completed the 'Avatar of Fire' quest.
- Must be Level 80.
- Requires Rank 10 Blacksmithing.
- Void Lodestone
- Dark Potion x20
- The Power of Darkness
- The Mortal Coil
Literally RNG and needs you to spend upto from 400 to 70k ACs depending on your luck with treasure chests. Have fun.
The 3 Skill has to target an enemy to activate, regardless of whether it’s a debuffing skill or a damaging skill.
It can hit up to 2 targets at a time, and it will hit the main enemy you have selected, and an extra one if your skill hits multiple targets.
Due to the Max HP based self DoT, most classes would die if Stygian is not allowed to fade, leading to the usage of Acheron feeling awkward. However, a main suggestion for a class to use Acheron with is Archmage, as it allows it to perform very well with minimal effort. While there are other classes that can use Acheron relatively viably, it is not notable enough to justifiably splurge on ACs just for the enhancement.
Hearty
No special effects, just a bunch of hp with deduction to other stats.
Level | STR | INT | DEX | WIS | END | LUK | Cost |
---|---|---|---|---|---|---|---|
100 | -17 | -18 | -18 | -18 | 241 | -18 | 200,000 Gold |
90 | -16 | -16 | -16 | -16 | 216 | -16 | 150,000 Gold |
80 | -14 | -14 | -14 | -14 | 190 | -14 | 100,000 Gold |
Requirements
- Must have completed the 'The Gaol of Eternal Torment and Misery' and have Rank 7 Grimskull Trolling to purchase these enhancements.