#tcm

This is the probably the most difficult hourglass to use with this class due to the fact it literally kills you if you suck.


Skills Overview

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This is your auto attack which tends to do the most damage outside of your nuke, this will be what mainly feeds into your nukes recorded damage.


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This skill is used to stack temporal rifts for your nuke as well as starting the recording for the damage feed into the nuke. It is meant to be used a lot so that you can stack your rifts for the eventual nuke.


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This skill is usually used after your nukes in order to heal, using the base class rotation. Or if you get hit hard you may have to just heal instead of nuking to avoid death.

With infinite corruption it is useful to use this after your 4 to increase your all out and to make sure your HoT is squared. Refer to DoT and HoT mechanics section.


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This skill is usually what you start every rotation with due to the buffs it applies. It also activates majority of the consumables buffs/debuffs so it is integral to the use of the class.


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Used to just nuke hit hard and big boom. Use once you have 4 rifts, though it is okay to use it with 3 stacks as it also provides decent ish damage.


Consumables

While I have specified what the non hourglass consumables do in each skill, here I’ll reiterate and explain the general use for each consumable.


Hourglass of Transience

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This pretty much gives you enough dodge to pass the 86.3% dodge threshold required for full dodge. It allows you to solo hard hitting bosses while also dishing out pretty considerable damage during this state. The only risk is that you basically have a timer on yourself 24/7 so failing to cleanse the debuff in time may lead to death.


Entropic Corruption

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Big damage, big risks, great in parties due to boost scaling. Often used alongside Hourglass of Power.


Infinite Corruption

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Often used with Hourglassof Transience if you do not have dauntless. Due to the fact the HoT output is kinda low ish, it is recommended to square the output. So utilise Corruption Through Time’s (4) 20% all out buff and then apply the HoT.


Foresee Corruption

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Generally this allows a slow but large nuke, but it is often much better to use the other consumables due to the slow overall dps. This only procs every 40 or so seconds.


Timepiece of Inevitability

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I can’t account for the playstyle or use cases myself for the timepieces, the information below is based on SLGMA’s guide.

Refer to his guide here.

Used with Hourglass of Power + Inevitability due to the extra damage feeded in from snap. For overall higher nukes. There is a complex Hourglass of Transcience rotation with this also.


Timepiece of Madness

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With Hourglass of Power + Madness, the idea is to line up your nukes with the 5 stacks of Mad to deal big funny numbers. There is a Transcience + Madness rotation but you are required to manage your HP well to avoid accidentally dying.


Timepiece of Pestilence

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General idea with this timepeice is to gather stacks while nuking. This reduces your own defense so it can be quite risky.


Enhancements

Situation Enhancements Rating Extra Information
Solo Dauntless/Anima/Penitence 10/10 Great for damage, it feels like dauntless is MADE for transience.
Solo (alternative) Lacerate or Valiance/Anima/Penitence 8/10 Some extra dodge outside of ephemeral

There are no farming alternatives here, if you’re ever going to farm with this class you’re going to farm a boss to which you’d use either example above. Don’t use this to farm mobs.


Gameplay/Combos

So due to the fact transcience literally can kill you at any time we recommend having penitence for this class. This is because without it, you’re gonna die faster, and penitence will reduce the self DoT by a decent amount so you don’t die as fast!

Generally the rotation is the same as before. However, you have a choice to prestack ephemeral. This is because you don’t initially have the full 100% dodge when you enter 4, you need to hit 4 twice for the ephemeral aura to apply. Make sure that once you have ephemeral, always end it by 4-3 instead of 2-3 as the latter will eat your ephemeral and you will have to prestack again (hit 4 twice).

The idea is to time your 5 and 3 for when you dodge so that you can quickly use 4 again and re-enter max dodge state. Don’t spend too long without using 3, you will die.

4-2-4-3 (Prestack)
4-2-2-4-2-2-5-3

Entropic Corruption

In a normal situation, you will die very very fast using this. But this is mostly for a really niche situation that can work, the only issue is that you are required to do this preparation each time, so realistically this is only usable for situations where you need to kill something for long periods of time in a safe and easy manner.

Join a duel with an archpaladin and have them use your 4 skill (Righteous Seal) on you, then apply 4 and join the map with the boss you intend to kill. You will find that the DoT on yourself is instead an increasing HoT.

This means you will have 100% dodge with a large HoT, great for situations where you want to be braindead. The main issue is obviously the preparation, utilise the combo below and make sure you never use 3.

4-2-4 (prestack)
4-2-2-4-2-2-5

Infinite Corruption

This is the corruption that works best with the class without dauntless, it provides a decent HoT that’s used for extra survivability. It can be improved with squaring but our default combo above accounts for that.

4-2-4-3 (prestack)
4-2-2-4-2-2-5-3

Foresee will pretty much kill you before you even get a nuke off, use any other pots if you don’t want to use the above two. Feli + Dauntless Transience is a great match.


Extra Information

Refer to the Chrono Section for the Stats & Misc area for general information, this will be specified for TCM. This section is to tell you how to optimise damage with TCM, I will go over the base class in this section as well as under the effects of particular consumables if they effect the class nukes in any way.

Chronos like TCM are literally funny number machine due to the fact they utilise so many buffs together the damage for nukes is exponential. Utilising pots and

The base class takes in the following buffs into the nuke:

TCM’s coefficient is 1.3

Rifts multiplier stacks like this:

The base mag out for TCM is at 32% so 1.32

The base crit mod for TCM is at 260% so 2.6

You’re running Hourglass of Transience so you’re going to be working with an extra all out 50% from Ephemeral (applying 4 twice) and 20% from Corruption Through Time (4). So 70% all out total.

So our final equation looks like this (this assumes you crit)

RecordedDamageMod=RiftMulti×Coefficient×AllOutBuffs×MagOutBuffs×CritMod

With the base class this will be at 4 rifts:

1.5 (4 rifts) x 1.3 (coefficient) x 1.7 (all out buffs) x 1.32 (mag out buffs) x 2.6 (crit mod buffs) = 11.37708

Damage done during the most recent 10 seconds from the first temporal rift applying, will then be multiplied by the value above at 4 rifts, assuming you are using transience.

This is the upper threshold for the damage multiplier without the use of corruptions/pots, however you can shorten your nuke cycles should the boss have less hp, to avoid overkilling. Non-crits are in brackets.

Below are the differences with different corruptions/pots.

Entropic Corruption
This is usually suicide but if you manage to do the stupid preparation with this it gives 100% all out and some extra haste to feed in more damage. Total all out will become 170%.

The reason this works is because AP would end up reducing your all out by 105% (for the DoT), so -5% all out. The all out buff is then squared because it is a DoT (-0.05 x -0.05) to reach 0.025% all out. Refer to DoT and HoT mechanics section for an explanation on squaring.

Since Corruption Through Time applies a 20% buff after the initial transience DoT, it’s added to reach a 15% all out buff (20 + -5). The transience aura profile is considered to be a non-overtakeable aura, meaning the aura timer will refresh when reapplied, but it will not force a recalculation. So because the aura snapshotted a negative all out for the base damage calculation the final all out buff will end up being negative. -0.05 x 0.15 = -0.0075 (0.75% all out) which is used for the DoT.

This however, doesn’t effect your later damage for nukes or skills, as the auras for righteous seal fades and you will have your full damage for nukes after they fade. You need to make sure you do not use your 3 skill to avoid the transience aura fading.

Felicitous Philtre
A potion that grants 50% more luck, pretty great on this chrono due to the fact it applies to the damage you feed in and the actual nuke too. Numbers may vary but should be around the same.

Recommended to use with dauntless or some other form of recovery since this will take a slot.
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This leads to a 315% crit mod, a boost in other areas but they don’t necessarily apply to our nuke.