Legendary Elemental Warrior (LEW) is pretty simple to obtain, you can get it from /curio for 2400 ACs (buying each orb) or with membership you can farm each of the reputations associated with each orb.
This class is a decent DPS soloer with great single target farming capabilities due to its high damage output. It is incredibly unique in terms of how it behaves, you are required to utilise different skill combos for different effects.
Skills overview
- Blizzard - Passive
- Using Elemental Invocation has a chance to generate Ice Magic. This also can create combos with other elements.
- Ice + Fire = STR + INT 200% increase, LUK 20% increase.
- Ice + Earth = Large Heal.
- Ice + Energy = Regain mana from skills for 5 seconds.
- Elemental Invocation
- Hybrid Attack / 1.2 APSP2
- Medium Range
- 4 second cooldown, 2 seconds at max haste
- Uses 6 mana
- Single Target
- Reduces mana cost and damage taken by 15%
- Decreases enemy dodge and crit chance by 15%
- Cannot miss, cannot crit
Skill that applies elemental power which is used for your other elemental skills/combos. Generally start with this.
- Blaze
- Hybrid Attack / 1.9 APSP2
- Medium Range
- 4 second cooldown, 2 seconds at max haste
- Uses 10 mana
- Single Target
- Applies fire magic if elemental power is active
- Deals large damage
- Earth + Fire = 100% END and Healing Intake by 200%
- Energy + Fire = 25% Crit chance and 125% Crit damage
This would be considered your main damage dealer. And usually damage related combos fall into usage with this.
- Stoneskin
- Hybrid Heal / -0.5 Pyro1
- Short Range
- 4 second cooldown, 2 seconds at max haste
- Uses 12 mana
- Single Target
- Applies earth magic if elemental power is active
- Heals for a small amount.
- Fire + Earth = Damage reduce by 60%
- Energy + Earth = Small HoT for 20 seconds.
Used to heal, usually used with earth + fire then energy + earth.
- Voltaic Overlord
- Hybrid Attack / 12 intMP
- Medium Range
- 6 second cooldown, 3 second at max haste
- Uses 12 mana
- Single target
- Deals damage based on mana
- Applies energy magic if elemental power is active
- Fire + Energy = 50% outgoing damage increase
- Earth + Energy = 20% Haste
Used for getting buffs, deals decently high damage.
Enhancements
Please refer to the Basic Class Guide for LEW enhancements without forge, this section will just outline some situations where it may do better in. The most important thing is to adapt accordingly, read the room and make sure you aren't stubborn when changing up enhancements.
Situation | Enhancements | Rating | Extra Information |
---|---|---|---|
Farming | Valiance or Dauntless/Vim/Avarice or Vainglory | 8/10 | In 2 mob rooms like sevencircleswar you can farm very quickly. |
Solo | Dauntless/Anima/Vainglory | 7/10 | Not the best dps and there are better alternatives. |
Gameplay/Combos
So this class is pretty simple to use, there are elemental "combos" that can cause different effects and you pretty much have free roam over this. Generally you are to start with 2 and pick two elements depending on your situation. The order of the elements matter.
253 - Crit Chance + Crit Dmg
235 - Outgoing dmg
234 - Damage reduction
243 - Increase to END and Healing Intake
254 - HoT
245 - Haste
There isn't necessarily a stable combo but I'd start with
253234 and pick and choose as you go.